Combat system expanded
Bring Back Life » Devlog
This week I've worked on the combat system. Nature's enemy is getting defined as more than just the evil default cube.
But I've had a lot of bugs bothering me. Both my own and some from Unity.
I would love to make the terrain much more interactive with nature growing, but the terrain editor is unfortunately very unstable in my project. So am ignoring this part for now.
Anyways lots of bugs fixed. Lots of terrain refined a bit and a new lvl in this update.
Another creature concept is being evaluated in the form of Skybeards living in a floating city. Or maybe all creatures should live there floating above a nature landscape crafted by the player.
Files
bring-back-life-game.zip 1.6 GB
Version 11 Apr 08, 2022
bring-back-life-demo.zip 1.6 GB
Version 7 Apr 08, 2022
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Bring Back Life
Take command of maintainer 442 of seed vault 49 and take natures side in the fight.
Status | In development |
Author | Martin Lindkvist Pedersen |
Genre | Simulation, Strategy |
Tags | bringbacklife, builder, nature, Sandbox, Tower Defense |
Languages | English |
More posts
- Worker & Lava UpdateMar 30, 2023
- New Demo out now - Spline roadsMar 22, 2023
- Colony creatures can eat, breed and sleepMar 08, 2023
- Life EaterApr 13, 2022
- Balloon transport is now availableApr 03, 2022
- Tutorial addedMar 31, 2022
- Free demo is now availableMar 31, 2022
- Version 0.2 is now liveMar 31, 2022
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